In the frigid northern reaches of the world, there exists a treacherous and desolate realm known as the Frostfall Mountains. Towering peaks, relentless blizzards, and treacherous crevasses make this icy realm a place few outsiders care to venture. Legends tell of a hidden temple deep within these mountains that was once a sanctuary of ancient knowledge and a long forgotten race of humanoids.
Hunters among the settlements scattered around the base of the mountains have reported something unnatural in the peaks. Their rumors speak of a colossal, sentient ice golem that has awoken within the heart of the Mountains and it is a source of grave concern for the locals. The golem, known colloquially as Frosthammer, was said to have been created generations ago by the long-forgotten arctic race as a guardian of their temple, but it remained dormant for centuries and faded into legend, until now.
The golem’s awakening is accompanied by a series of strange phenomena. Unseasonal blizzards and frosts, one of which so unnatural that it has frozen an entire camp in their tracks. Travelers who once navigated the mountain passes have gone missing, leaving behind strange belongings on the trails or themselves being turned into lifeless statues of ice. Elders of the settlements believe the temple guardian has been angered in some way by the local hunting practices or intrusive travelers. Some believe calling for aid outside the community to be a terrible mistake.
The adventurers are approached by a desperate messenger from one of the hunting settlements, bearing an urgent request for assistance. The hunters implore the party to journey into the Frostfall Mountains, reach the hidden temple, and uncover the mystery behind Frosthammer’s emergence. they arrange a secret rendezvous to discuss details of what they have witnessed. They offer rewards, as well as the promise of knowledge, spells, and ancient relics, to those who dare to embark on this perilous quest.
As the heroes delve deeper into the icy expanse, they must survive the brutal cold and natural hazards, and face strange creatures that have been drawn to the golem’s activity. Along the way, they uncover clues about the ancient civilization that created Frosthammer. They also discover a some unexpected potential allies in a tribe of Sasquatch. The arctic creatures are deeply connected to the temple’s origins and its history. None of the creatures speak a recognizable language and they are extremely distrustful of non-sasquatch beings.
The activated golem is difficult or impossible to put it to rest from outside the temple walls that it has been programmed to protect. What’s more is the temple itself remains a hidden secret somewhere among the most treacherous peaks of the mountains.
Can the heroes decipher the secrets of the temple and the sasquatch? What is the key to pacifying the mindless sentinel?